How to Use
- Visit the EosCrash website (https://game.eoscrash.app/) to access the EosCrash web version
- Install (or access) Scatter (https://get-scatter.com) for the desktop version is recommended. Alternatively, you can create a new EOS address or use your existing one by importing private keys.
- Navigate to the EosCrash website. https://game.eoscrash.app/
Functionality & Important Features
Every DApp built on the EOS blockchain targets on creating more value to the EOS token and the EosCrash is not an exception. They aim at doing this through their robust multiplayer gambling gaming platform. The game is real time and intend to make the players some profits as it creates value to the EOS community.
What it takes
The EosCrash is fairly user friendly because most of its functionalities are spelt out on the surface which will enable usability. The EosCrash has a bar and a countdown system that informs users that intend placing a bet when is the right time to place their bets.
The bar counts down from 12 to 0 and at point zero (0) all the users are instructed to stop placing their bets or to stop staking. There is a graph that is being plotted using the EosCrash Algorithm that states the level of risks which the user intends to take.
If a user choose a particular risk level (ie from 1x and above) and the graph crashes at any level below the risk point chosen the player, then the user is entitled to the odds allocated to the point at which the graph crashes, but if it happens to crash above the risk level that the user choses, then the user is entitled to nothing.
Of the profit generated, 60% will be shared to token holders as payouts for staked tokens, while 40% will go to team as ongoing expenses.
The implementation of the team’s roadmap have set backs, as deadlines are not been met.
Rating 18/25 = Acceptable
< 13 (avoid) | 14-16 (bad) | 17-19 (acceptable) | 20-22 (good) | 23-25 (exceptional)
Speed on Desktop
Given the app speed on Desktop to be 94 out of 100, we can comfortably say that the app is a very fast one with a fast speed on desktop.
Speed on Mobile
Given its speed on mobile to be 5 out of 100, the EOSCrash mobile app has proven to be of low quality.
First Content Paint
First Contentful Paint marks the time at which the first text or image is painted
Speed Index shows how quickly the contents of a page are visibly populated.
Time to Interactive
Interactive marks the time at which the page is fully interactive.
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible.
First CPU idle
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input.
Estimated Input Latency
The score above is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy.